![tool used to make megaman sprite game tool used to make megaman sprite game](https://lh3.googleusercontent.com/-ORlBe_23KJI/VtfB6ZZlGaI/AAAAAAAAC6Q/rxJBfc9yHow/s628-Ic42/spikey.png)
But to my surprise this is not the case, in fact it has the opposite effect: the multi-colored sprites ALLOW us to use the entire 16 color palette that we have, and the results look great, as you can see from the color edit mockups I made. Most sprites in MMX are colored by a mix many different colors, and at first they might seem too "high color" for a 16 color palette. Every major color is included, at the price of having only two grays, but the browns and the other colors can be used to support the grays if needed. And it's in fact just 15 colors, because I reserved one color for the sprite/bob transparency.
![tool used to make megaman sprite game tool used to make megaman sprite game](https://i5.walmartimages.com/asr/3ae4c153-1cdd-440b-ad8e-34ba8a036dbd_1.baef01fd36a6db9a3f958c2ab536a3c4.jpeg)
The palette that I made is able to re-produce the "color athmosphere" of the SNES version quite nicely. So just for fun I made some palette conversion tests, check it out.įrom these mockups you can see that it is possible to convert the graphics to 16 colors without any major quality loss. Because if the standard Amiga is capable of Turricans and other awesomeness, surely Megaman X should also be possible? This question has been circling in my mind for a long time: could the SNES Megaman X be possible to make on the Amiga? And I mean the basic Amiga 500, with 1 MB RAM.